| Package | net.systemeD.halcyon |
| Class | public class MapPaint |
| Inheritance | MapPaint flash.display.Sprite |
| Property | Defined by | ||
|---|---|---|---|
| connection : Connection
Source data for this MapPaint layer
| MapPaint | ||
| interactive : Boolean = false Can the user select entities in this layer?
| MapPaint | ||
| isBackground : Boolean = true Is this a background layer or the core paint object?
| MapPaint | ||
| map : Map
Parent Map - required for finding out bounds and scale
| MapPaint | ||
| maxlayer : int Highest OSM layer that can be displayed
| MapPaint | ||
| minlayer : int Lowest OSM layer that can be displayed
| MapPaint | ||
| ready : Boolean [read-only] Is ruleset loaded?
| MapPaint | ||
| ruleset : RuleSet
The MapCSS rules used for drawing entities.
| MapPaint | ||
| style : String = "" The url of the style in use
| MapPaint | ||
| sublayerIndex : Object Hash of index->position
| MapPaint | ||
| Method | Defined by | ||
|---|---|---|---|
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Creates paint sprites and hit sprites for all layers in range.
| MapPaint | ||
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Make a UI object representing a marker.
| MapPaint | ||
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Make a UI object representing a node.
| MapPaint | ||
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Make a UI object representing a way.
| MapPaint | ||
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deleteMarkerUI(marker:Marker):void
Remove a marker's UI object.
| MapPaint | ||
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deleteNodeUI(node:Node):void
Remove a node's UI object.
| MapPaint | ||
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deleteWayUI(way:Way):void
Remove a way's UI object.
| MapPaint | ||
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findWaysAtPoint(x:Number, y:Number, ignore:Way = null):Array
Find all ways whose WayUI passes a given screen co-ordinate.
| MapPaint | ||
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getHitSpriteAt(l:int):Sprite
Returns the hit sprite for the given layer.
| MapPaint | ||
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getPaintSpriteAt(l:int):Sprite
Returns the paint surface for the given layer.
| MapPaint | ||
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limitWayDrawing(way:Way, except:Number, only:Number):void
| MapPaint | ||
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markerDeleted(event:EntityEvent):void
Respond to event by deleting MarkerUI.
| MapPaint | ||
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nodeDeleted(event:EntityEvent):void
Respond to event by deleting NodeUI.
| MapPaint | ||
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protectWay(way:Way):void
| MapPaint | ||
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Transfers an entity from this layer into another layer
| MapPaint | ||
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redraw():void
Redraw all entities
| MapPaint | ||
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redrawEntity(e:Entity):Boolean
Redraw a single entity if it exists
| MapPaint | ||
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redrawPOIs():void
Redraw nodes and markers only
| MapPaint | ||
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renumberNodeUI(node:Node, oldID:Number):void
| MapPaint | ||
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renumberWayUI(way:Way, oldID:Number):void
| MapPaint | ||
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sameConnection(entity:Entity):Boolean
Does an entity belong to this layer?
| MapPaint | ||
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setHighlight(entity:Entity, settings:Object):void
Visually mark an entity as highlighted.
| MapPaint | ||
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setHighlightOnNodes(way:Way, settings:Object):void
| MapPaint | ||
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setPurgable(entities:Array, purgable:Boolean):void
Protect Entities and EntityUIs against purging.
| MapPaint | ||
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setStyle(url:String):void
Switch to new MapCSS.
| MapPaint | ||
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sublayer(layer:int, spritetype:uint, sublayer:Number):Sprite
| MapPaint | ||
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unprotectWay(way:Way):void
| MapPaint | ||
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updateEntityUIs(redraw:Boolean, remove:Boolean):void
Update, and if necessary, create / remove UIs for the current viewport.
| MapPaint | ||
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wayDeleted(event:EntityEvent):void
Respond to event by removing the WayUI.
| MapPaint | ||
| connection | property |
public var connection:ConnectionSource data for this MapPaint layer
| interactive | property |
public var interactive:Boolean = falseCan the user select entities in this layer?
| isBackground | property |
public var isBackground:Boolean = trueIs this a background layer or the core paint object?
| map | property |
public var map:MapParent Map - required for finding out bounds and scale
| maxlayer | property |
public var maxlayer:intHighest OSM layer that can be displayed
| minlayer | property |
public var minlayer:intLowest OSM layer that can be displayed
| ready | property |
ready:Boolean [read-only]Is ruleset loaded?
Implementation public function get ready():Boolean
| ruleset | property |
public var ruleset:RuleSetThe MapCSS rules used for drawing entities.
| style | property |
public var style:String = ""The url of the style in use
| sublayerIndex | property |
public var sublayerIndex:ObjectHash of index->position
| MapPaint | () | constructor |
public function MapPaint(map:Map, connection:Connection, styleurl:String, minlayer:int, maxlayer:int)Creates paint sprites and hit sprites for all layers in range. This object ends up with a series of child sprites as follows: p0,p1,p2..px, h0,h1,h2..hx where p are "paint sprites" and "h" are "hit sprites". There is one of each type for each layer.
Each paint sprite has 4 child sprites (fill, casing, stroke, names). Each hit sprite has 2 child sprites (way hit tests, node hit tests).
Thus if layers range from -5 to +5, there will be 11 top level paint sprites followed by 11 top level hit sprites.
Parametersmap:Map — The Map this is attached to. (Required for finding out bounds and scale.)
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connection:Connection — The Connection containing the data for this layer.
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styleurl:String — The lowest OSM layer to display.
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minlayer:int — The highest OSM layer to display.
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maxlayer:int |
| createMarkerUI | () | method |
public function createMarkerUI(marker:Marker, rotation:Number = 0, layer:int, stateClasses:Object = null):MarkerUIMake a UI object representing a marker.
Parametersmarker:Marker |
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rotation:Number (default = 0) |
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layer:int |
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stateClasses:Object (default = null) |
MarkerUI |
| createNodeUI | () | method |
public function createNodeUI(node:Node, rotation:Number = 0, layer:int, stateClasses:Object = null):NodeUIMake a UI object representing a node.
Parametersnode:Node |
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rotation:Number (default = 0) |
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layer:int |
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stateClasses:Object (default = null) |
NodeUI |
| createWayUI | () | method |
public function createWayUI(way:Way):WayUIMake a UI object representing a way.
Parametersway:Way |
WayUI |
| deleteMarkerUI | () | method |
public function deleteMarkerUI(marker:Marker):voidRemove a marker's UI object.
Parametersmarker:Marker |
| deleteNodeUI | () | method |
| deleteWayUI | () | method |
| findWaysAtPoint | () | method |
public function findWaysAtPoint(x:Number, y:Number, ignore:Way = null):ArrayFind all ways whose WayUI passes a given screen co-ordinate.
Parametersx:Number |
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y:Number |
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ignore:Way (default = null) |
Array |
| getHitSpriteAt | () | method |
public function getHitSpriteAt(l:int):SpriteReturns the hit sprite for the given layer.
Parametersl:int |
Sprite |
| getPaintSpriteAt | () | method |
public function getPaintSpriteAt(l:int):SpriteReturns the paint surface for the given layer.
Parametersl:int |
Sprite |
| limitWayDrawing | () | method |
public function limitWayDrawing(way:Way, except:Number, only:Number):voidParameters
way:Way |
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except:Number |
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only:Number |
| markerDeleted | () | method |
public function markerDeleted(event:EntityEvent):voidRespond to event by deleting MarkerUI.
Parametersevent:EntityEvent |
| nodeDeleted | () | method |
public function nodeDeleted(event:EntityEvent):voidRespond to event by deleting NodeUI.
Parametersevent:EntityEvent |
| protectWay | () | method |
| pullThrough | () | method |
public function pullThrough(entity:Entity, target:MapPaint):EntityTransfers an entity from this layer into another layer
Parametersentity:Entity — The entity from this layer that you want to transfer.
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target:MapPaint — The layer to transfer to
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Entity —
either the newly created entity, or null
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| redraw | () | method |
public function redraw():voidRedraw all entities
| redrawEntity | () | method |
public function redrawEntity(e:Entity):BooleanRedraw a single entity if it exists
Parameterse:Entity |
Boolean |
| redrawPOIs | () | method |
public function redrawPOIs():voidRedraw nodes and markers only
| renumberNodeUI | () | method |
| renumberWayUI | () | method |
| sameConnection | () | method |
public function sameConnection(entity:Entity):BooleanDoes an entity belong to this layer?
Parametersentity:Entity |
Boolean |
| setHighlight | () | method |
public function setHighlight(entity:Entity, settings:Object):voidVisually mark an entity as highlighted.
Parametersentity:Entity |
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settings:Object |
| setHighlightOnNodes | () | method |
public function setHighlightOnNodes(way:Way, settings:Object):voidParameters
way:Way |
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settings:Object |
| setPurgable | () | method |
public function setPurgable(entities:Array, purgable:Boolean):voidProtect Entities and EntityUIs against purging. This prevents the currently selected items from being purged even though they're off-screen.
Parametersentities:Array |
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purgable:Boolean |
| setStyle | () | method |
public function setStyle(url:String):voidSwitch to new MapCSS.
Parametersurl:String |
| sublayer | () | method |
public function sublayer(layer:int, spritetype:uint, sublayer:Number):SpriteParameters
layer:int |
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spritetype:uint |
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sublayer:Number |
Sprite |
| unprotectWay | () | method |
| updateEntityUIs | () | method |
public function updateEntityUIs(redraw:Boolean, remove:Boolean):voidUpdate, and if necessary, create / remove UIs for the current viewport. Flags control redrawing existing entities and removing UIs from entities no longer in view.
Parametersredraw:Boolean — If true, all UIs for entities on "inside" lists will be redrawn
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remove:Boolean — If true, all UIs for entites on "outside" lists will be removed. The purgable flag on UIs
can override this, for example for selected objects.
fixme? add smarter behaviour for way nodes - remove NodeUIs from way nodes off screen, create them for ones
that scroll onto screen (for highlights etc)
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| wayDeleted | () | method |
public function wayDeleted(event:EntityEvent):voidRespond to event by removing the WayUI.
Parametersevent:EntityEvent |