Packagenet.systemeD.halcyon.connection.actions
Classpublic class AddNodeToWayAction
InheritanceAddNodeToWayAction Inheritance UndoableEntityAction Inheritance UndoableAction



Public Properties
 PropertyDefined by
 InheritedconnectionWasDirty : Boolean
UndoableEntityAction
 InheritedwasDirty : Boolean
UndoableEntityAction
Protected Properties
 PropertyDefined by
 Inheritedentity : Entity
UndoableEntityAction
 Inheritedname : String
UndoableEntityAction
Public Methods
 MethodDefined by
  
AddNodeToWayAction(way:Way, node:Node, nodeList:Array, index:int)
AddNodeToWayAction
  
doAction():uint
AddNodeToWayAction
 Inherited
mergePrevious(previous:UndoableAction):Boolean
Can this action be merged with the previous action? This is sometimes wanted, such as when moving nodes around.
UndoableAction
 Inherited
toString():String
UndoableEntityAction
  
undoAction():uint
AddNodeToWayAction
Protected Methods
 MethodDefined by
 Inherited
markClean():void
Mark this action as clean.
UndoableEntityAction
 Inherited
markDirty():void
Mark this action as dirty.
UndoableEntityAction
Public Constants
 ConstantDefined by
 InheritedFAIL : uint = 0
[static] Something went wrong while attempting the action
UndoableAction
 InheritedNO_CHANGE : uint = 2
[static] No entity was altered by this action
UndoableAction
 InheritedSUCCESS : uint = 1
[static] The action worked, and entities were changed
UndoableAction
Constructor detail
AddNodeToWayAction()constructor
public function AddNodeToWayAction(way:Way, node:Node, nodeList:Array, index:int)Parameters
way:Way
 
node:Node
 
nodeList:Array
 
index:int
Method detail
doAction()method
public override function doAction():uint

Returns
uint
undoAction()method 
public override function undoAction():uint

Returns
uint